Epic Games Introduces Broadcast Partnerships After Unreal Engine 5 Release

Epic Games’ Unreal Engine team is in Las Vegas during the NAB Show to present exciting real-time videos
broadcasting industry initiatives and partnerships. NAB comes on the heels of the public release of Unreal Engine 5, unlocking unparalleled fidelity in real-time graphics for broadcast production.

The recently released Unreal Engine Sample for Broadcast and Live Events illustrates how to design, develop and play numerous animation elements in a live broadcast scenario by leveraging the power and flexibility of Unreal Engine. The sample, called “Hype Chamber”, is a tried and tested project developed for the Rocket League Championship Series esports broadcast with a pre-built rig that can be adapted for any team sports production. The sample provides broadcast producers and motion designers with a template to create a live broadcast package with the ability to quickly swap logos, high-quality assets, change color palettes, and reuse assets for immersive spaces, live events, or anything extra. needs outside of broadcasting.

“Sports, news, awards shows and weather shows have boosted audience engagement with the use of AR, and we are now seeing more and more Unreal Engine being used beyond that for graphics. animated in real time as well,” explained Bernt (BK) Johannessen, EU Business Manager, Broadcast and Live Events, Epic Games. “The Unreal Engine team first came to NAB in 2017 and had a dozen broadcast partnerships at the time. Since then, we’ve seen a massive increase and now have over 50 broadcast partners. broadcast ecosystem who have invested heavily in real-time workflow integrations powered by Unreal Engine.

Some of the companies serving the broadcast industry with planned or existing Unreal Engine integrations include: Accuweather, Adobe, AJA Video Systems, AMD, AOTO, ARRI, ARwall, Aximmetry, Autodesk, Black Magic Design, Bluefish, Boris FX, Brainstorm , Brompton Technology, Chyron, Disguise, Dreamwall, Grass Valley, HP, HTC, Leyard, Matrox, Maxon, Megapixel, Mo-sys, Ncam, NEP, NVIDIA, OptiTrack, Panasonic, Pixel Power, Pixotope, Planar, Red Giant, ROE Visual, Ross Video, RT Software, SMT, Sony, Stype, Trackmen, TV-Graphics, Ventuz, Vicon, Vizrt, Weather Channel, WeatherMetrics, WTvision, Zeiss Lenses, Zero Density, Zlense and more.

Top broadcasters have recently deployed Unreal Engine to achieve remarkable achievements in both live events and produced programming. BBC Sports built an all-virtual environment for the Beijing Winter Olympics; The Weather Channel uses augmented and mixed reality to deliver groundbreaking weather reports; Karate Combat has created dynamic virtual environments for martial arts competitions shot entirely on stage; Fox’s Alter Ego brought live virtual avatars to life for a high profile singing competition; the Atlanta Braves boost fan engagement in the Metaverse; the Carolina Panthers performed an augmented reality show in the stadium; and NBCs The voice featured a live volume-captured performance of Coldplay x BTS’ hit song “My Universe.”

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